We finished our unit on communications and networks. We even made and tested our own cables. Hopefully none of you will ever create a cat-5 disaster like the one in this photo.
Now we will begin learning about databases. Follow this LINK to a form that will help us all stay together as we begin.
-Mr. H
This "goodies" lesson will do well for teaching us some very valuable JS. Let's try to see what we can make of it. Follow this link and get started. LINK
-Mr. H.
The following link will allow us to discover what we remember from unit 9 about networks. Let's give it a shot.
-Mr. H.
I copied this code from a website that did a great job of explaining it. http://www.macloo.com/examples/javascripts/rollover_example.htm-Mr. H _________________________________________________________________________________________________ Roll Your Own Rollover Scripts | |
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Let's assume we have two images: | |
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Step 1 (below): List the images on the page and give them simple variable names, such as img1 and img2. |
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img1 = new Image(186,95);
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| Step 2: Include a function that will change the image when the function is invoked. | |
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function changeimage(imgx,placex) {
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| Step 3: Modify the A HREF tag (which makes the image act as a link) to include an onMouseOver instruction (using the function from Step 2 above) and an onMouseOut instruction, also using the function. | |
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<a href="index.htm"
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Using the NAME AttributeNotice how the "place" of the image on the page is labeled with the NAME attribute in the IMG tag. |
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| One of the nicest things about this script is that you can use it to change a lot of separate instances of one graphic (e.g. a bullet or pointer) AND to change an image in a different location on the page (e.g. show a picture when a button is moused over). See examples of these effects. | |
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> Return to JavaScripts index ________________________________________________________________________________ This is where my "plagerism" ends. -Mr. H | |
Use the following form to record as much information as you can about your texting speed and your keyboarding speed.
We will analize the data at a later date.
Good luck.
-Mr. H.
I found some games that were designed to help people practice their typing skills. I thought this would be a great break from Timed Writings and Microtype Pro.
Let's give them a try. You can find a nice selection HERE.
My favorite is HERE.
Also, the item in the picture is REAL.
The USB WPM Speedometer arrives this March at DrinkStuff for £19.99 (appx. $39 USD).
Use this form to record your computers' stats.
Your teams computers will be compared to the other teams.
-Mr. H.
O.K., so maybe that's not entirely true, but I hope you are having fun learning JavaScript, and are feeling pretty proud of what you've learned so far.
Let's go visit our friends at "Goodies" and see what JavaScript Basics lesson 2 has to teach us.
We should be coding like this guy in no time. (O.K., maybe just a little longer than that.)
-Mr. H.
Most web pages are a combination of different languages, each with their own purpose, they fit together like a puzzle.
You know how to set the framework of a page and arrange it's contents with HTML.
You know how to format that page in a way that suites your taste using CSS.
You can even create and include web appropriate images.
It's time to make the page "DO SOMETHING". If HTML lets us "SAY" something, JavaScript lets us "DO" something.
Please follow the hyperlink below to a web page that explains JavaScript. Try your best to focus on what it says. We will go over it as a class, but I want you to try to understand as much as you can from the reading first.
See you soon. -Mr. H.
JavaScript Goodies
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